AI Insights · Timothy · January 2022
Top 5 Final Fantasy Games on iOS in Russia Q4 2021
A review of the performance of the top 5 Final Fantasy games on iOS in Russia during the fourth quarter of 2021, highlighting key metrics such as revenue, downloads, and active users.
During the fourth quarter of 2021, the top 5 Final Fantasy games on iOS in Russia showed varied performance metrics in terms of weekly revenue, downloads, and active users. Below, we provide a detailed overview of each game's performance based on data from Sensor Tower.
Final Fantasy XV: A New Empire
Weekly Revenue: The game experienced fluctuations in weekly revenue, starting at around $12.8K at the beginning of October and peaking at approximately $43.7K in the first week of December. By the end of December, revenue settled at about $41.7K.
Weekly Downloads: Downloads remained relatively low throughout the quarter, with a notable peak of 89 in the week of December 20. The lowest point was 38 downloads in mid-October.
Weekly Active Users: Active users exhibited a slight overall increase, starting at 60 in late September and reaching 72 in mid-December. By the end of the quarter, the number of active users was 67.
DISSIDIA FINAL FANTASY OO
Weekly Revenue: Revenue for this game was modest, with peaks at $383 in early November and a low of $75 in early December. The quarter ended with weekly revenue around $139.
Weekly Downloads: The game saw minimal download activity, with a small spike to 14 downloads in mid-November.
FINAL FANTASY BE:WOTV
Weekly Revenue: Revenue for this game varied, starting at $288 at the end of September and peaking at $459 in late November. By the end of December, revenue had decreased to $84.
Weekly Downloads: Downloads were sporadic, with a high of 33 at the end of September and several weeks with no downloads at all. The quarter ended with 14 downloads in the last week of December.
Weekly Active Users: The number of active users showed some fluctuation, starting at 603 and peaking at 800 in late October. The quarter ended with 568 active users.
FFVII THE FIRST SOLDIER
Weekly Revenue: This game, released mid-November, saw its highest revenue of $181 in the first week post-release. Revenue declined gradually to $73 by the end of December.
Weekly Downloads: Downloads peaked significantly at 15.9K in the first week of December, following the initial post-release surge of 4.9K. By the end of December, downloads had dropped to 49.
Weekly Active Users: Active users started strong at 3.2K in mid-November, peaking at 11.6K in early December. The quarter ended with 2.2K active users.
FINAL FANTASY BRAVE EXVIUS
Weekly Revenue: Revenue for this game was relatively low, with a peak of $100 in late November and fluctuations around $60-$95 in December. The quarter concluded with revenue at $63.
Weekly Downloads: Downloads remained minimal, with a peak of 13 in the last week of December and several weeks with no downloads at all.
Weekly Active Users: Active users saw a slight decline from 189 at the end of September to 146 by the end of December.
For more detailed insights and data, visit Sensor Tower.